We see our knight (armor, sword and shield) from back. He's not in the middle of the screen, but slightly at left (so we have full sight in the middle)
Our knight is partially covered by a virtual d-pad (up, down, left and right buttons). But we don't control directly the steps of our hero (which will simply auto walk forward)
Hero can walk slow or fast.. but always forward. The direction of our d-pad are used to control knight "stance"
--- LEFT Knight ready his shield and put aside sword: he has now more defence but can't swing with his sword. =DEF -ATK
--- RIGHT Knight ready his sword: now he can swing with his sword faster but can't parry with shield -DEF =ATK
--- UP: Knight walks fast forward, bent forward almost running.
-----UP-LEFT (walks fast with shield ready): he can push back some enemies, sometime has chance to hit enemy with shield (rare, but happen) +DEF* --ATK
-----UP-RIGH (walks fast with sword ready): berserker mode... now hit enemies with sword deliver LOT more of pain. But defence is nearly non-existent. --DEF ++ATK
---DOWN Knight walks very slowly
-----DOWN-LEFT (walks slow with shield ready): He's able to avoid hit and parry with shield nearly always ++DEF -ATK
-----DOWN-RIGHT (walk slow with sword ready): Sometime parry with sword -DEF +ATK*
-ATK, -DEF: ATK and DEF decreased slightly
--ATK, --DEF: ATK and DEF decreased greatly
+ATK, +DEF: ATK and DEF increased slightly
++ATK, +DEF: ATK and DEF increased greatly
=ATK, =DEF: ATK and DEF act normal